A Calvet & Scazon :) Anticirce
h=2
1.2.1.2
AntiCirce Calvet*
1.Ke3-f2 h4-h5 2.Kf2-e1 Be2-b5 =
1.Ke3-f2 Be2-b5 + 2.Kf2-e1 h4-h5 =
* After a capture, the capturing piece (Ks included) must immediately be removed to its game array square (necessarily vacant, else the capture is illegal). Captures on the rebirth square are allowed. Game array squares are determined as in Circe.
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