sabato 29 aprile 2017

Take & Nessie & Make




Ser-h#4
Take and Make*
Loch Ness Extended**

1. Kg8 2. Nf8 3. Bf7 4. Rh5, Rxh5/Rh8 # ***


* Having captured, a unit must immediately, as part of its move, play a non-capturing move, using ONLY the powers of movement of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a Take and Make move. Checks are as in normal chess: after the notional capture of the checked King, the checking unit does not move away from the King’s square.

**The diagonal a1-h8 [ordinary Nessie is: b2-g7, NdR] is Loch Ness, inhabited by a monster which will swallow any unobserved unit on it.

*** After 4... Rxh5/Rh8, the wR is guarded by the bK. Of course, 5. Kxh8 is impossible, because, in that event, Nessie would eat the unguarded kamikaze King. NB: In absence of the bRf8, then 4. Kf8!, and Rh8, now unguarded, would be swallowed by the monster. 

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